Products & Services
Mark Ollila and Games on Ovi Store – video
By JBC on 03 November 2009
GLOBAL – He’s probably the busiest person at Nokia right now, but we managed to snatch a few minutes with the man responsible for games at Nokia yesterday. With the backdrop of last week’s news about the move for Ovi Store to become the new home for games at Nokia, Mark spoke quite candidly about the move, and let slip a couple of treats we have coming up – and no, the touch version of Dance Fabulous isn’t one of them (even though that is incoming on Ovi Store).
Mark kicks off by painting a full picture of the whole move. With 150 developers publishing over 1,000 games to the Ovi Store the ground works are already done in terms of establishing a decent base of games. “Games for everyone” is one of Mark’s tag lines and already a cross section of casual games, arcade games and action games exist on Ovi Store to back that up.
The first of Mark’s treats though is news of the imminent arrival of the hugely popular Sky Force on Ovi Store. This is from the same folks behind Creatures of the Deep and is a game that’s proved itself hugely popular since it first launched. Alongside the touch version of Dance Fabulous, Mark also reveals that Nokia itself will be releasing two to three more games before the end of the year, designed to specifically show off specific technologies. Now those we can’t wait to see! Here comes the vid…
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November 3rd, 2009 at 7:41 pm
the video is set to private, it needs to be changed to public
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November 3rd, 2009 at 7:59 pm
Ooops, thanks dreamover!!
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November 4th, 2009 at 7:29 am
Ok, this explains some why Nokia is closing down N-Gage.
But one thing that was great with N-Gage is that in some games you could use the mediakeys to game with and as I have heard you could only develop for the mediakeys throu N-Gage application. If so, are Nokia going to open up for developers to use the mediakeys when making games or other apps?
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November 6th, 2009 at 12:16 am
I think N-Gage failed because it was released pre-maturely. What Nokia needed was a huge list of phones that supported N-Gage 2.0 including S40 phones and then launch N-Gage.
Those guys at the gaming dept were confused themselves. This is what they needed for N-Gage to succeed…
1) Mass line-up of “existing” phones with support to N-Gage at least over 50 phone models, rather than limited to mostly N-Series phones. They failed here because only new phones supported N-Gage and their new phones weren’t selling very well.
2)Charge lower rates for their games. The iphone was successful for their games because they were dirt cheap. Even if the game sucked on the iphone and many of them do, paying a buck for a game is not going to upset the customer and make them not give other games a try. N-Gage games should not cost anymore than 5$ at most. Nokia was charging like $15 a game when N-Gage was released.
3) Game library is too small, a lot of bad games and not organized. Too few games – period. And games are not organized into catagorized so user can easliy find say a action game versus a chess like board game. A loft of the games are already out over half a year before the N-Gage version, people who really want the game already got it. So why wait half a year and paid more especially when some of the games have no added value.
Those 3 items are the cause of the fall of N-Gage 2.0…
I like the concept of putting games on Ovi. Ovi answers #1 and #2 and #3 of N-Gage’s failure.
Smart move Nokia, now when are we going to see the stock in 20 US Dollare range?
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